Allied Armored Fighting Vehicles
VEHICLE blank MOVE RANGE HANDLING ACCEL/
DECEL
BASE
HP
ARMOR SIZE CREW
BT-7 Light Tank 43 156 -10 11 20 18 73 3
Churchill Infantry Tank 12 120 -10 3 20 46 76 5
Cromwell Cruiser Tank 32 173 -5 8 20 32 69 5
Crusader Cruiser Tank 22 200 -10 6 20 20 75 5
Daimler MkI Scout Car 44 200 0 11 20 14 51 2
Humber Armored Car 36 250 0 9 20 18 64 4
IS-2 Iosef Stalin Heavy Tank 29 149 -15 7 20 62 86 4
KV-1 Heavy Tank 18 93 -15 5 20 47 85 5
M3 Grant/Lee Medium Tank 21 160 -10 5 20 35 80 6
M3 Stuart Light Tank 29 70 -5 7 20 28 60 4
M3 Halftrack 36 215 -5 9 20 15 67 3
M4 Sherman Medium Tank 21 120 -10 5 20 35 72 5
M8 Greyhound 44 350 0 11 20 18 64 4
M10 Tank Destroyer 26 200 -10 7 20 30 81 5
M18 Hellcat Tank Destroyer 44 105 -10 11 20 18 73 5
Matilda Infantry Tank 12 160 -10 3 20 47 80 4
Renault FT-17 4 22 -5 1 20 18 64 2
T-34 Medium Tank 25 115 -10 6 20 38 80 4
Axis Armored Fighting Vehicles
VEHICLE blank MOVE RANGE HANDLING ACCEL/
DECEL
BASE
HP
ARMOR SIZE CREW
Carro Armato M13/40 Medium Tank 18 125 -10 5 20 27 73 3
Carro Veloce 33 Tankette 21 115 -5 5 20 18 56 2
Panzerkampfwagen II Light Tank 20 125 -5 5 20 18 67 3
Panzerkampfwagen III Medium Tank 20 101 -10 5 20 25 77 5
Panzerkampfwagen IV Medium Tank 20 125 -10 5 20 20 76 5
Panther Medium Tank 23 125 -15 6 20 44 85 5
SdKfz 231 Armored Car 42 186 -5 11 20 17 65 4
SdKfz 234 Puma Armored Car 40 559 -5 10 20 18 69 4
SdKfz 251 Halftrack 26 124 -5 7 20 16 66 12
Semovente M40 da75/18 17 94 -10 4 20 26 72 3
Sturmgeschütz III Assault Gun 20 100 -10 5 20 30 77 4
Tiger Heavy Tank 19 88 -15 5 20 56 89 5
Type 95 Kyo-Go Light Tank 20 156 -5 5 20 16 65 3
Type 97 Chi-Ha Medium Tank 19 131 -10 5 20 18 74 4
Type 97 Te-Ke Tankette 21 155 -5 5 20 15 58 2

MOV
The maximum number of units the vehicle can move in a combat round.
RANGE
The number of miles the vehicle can travel before requiring refueling.
HANDLING
The modifier to the Drive Auto or Operate Heavy Machinery skill when executing manuevers with the vehicle.
ACCEL/DECEL
The number of units the vehicle's MOV can be made higher or lower in a single round without requiring a manuever.
BASE HP
The amount of damage the vehicle may take before being rendered inoperable.
ARMOR
The amount of damage the vehicle's armor can take before affecting the vehicle or its occupants.
SIZE
The average of the height, weight, and volume of the vehicle.
CREW
How many crewmembers are required to operate the vehicle (drive and man the weapons).

ARMAMENT DESCRIPTIONS
AP
Armor-Piercing: specially-constructed shells for penetrating the armor of enemy vehicles. There were several different kinds of armor-piercing tank ammunition developed throughout the war, but here the damage of the shell is reflected in the most common type of AP used by that nation (ie. APCBC for US tanks, APC for Soviet tanks, etc.)
HE
High-Explosive: fragmentation shells used against "soft" targets (bunkers, trenches, people). These types of shells are very ineffective against armored vehicles, and as such do only half-damage.
MG
Machine gun.
Turret MG
The machine gun is mounted on top of the turret. Some tanks like the M3 Lee have an armored cupola around the turret MG, so that the MG can be operated while still being protected by armor, but most do not. This allows anyone operating the machine gun to be shot with a Called Shot, ignoring the ARMOR when calculating damage.
AA MG
Same as the Turret MG, except that the machine gun is mounted on a pintle that allows the gun to be drawn up to aim at high angles and shoot enemy aircraft. Often the AA MG is mounted facing rearward, which allows someone to stand on the rear of the tank and fire the AA MG forward.
Coaxial MG
The machine gun is fitted in a fixed position coaxial to the main gun in the turret, so that the machine gun is aimed in the same direction (-5% to hit).
Hull MG
Usually, this means that the machine gun is mounted in a ball turret on the front hull of the tank, allowing the gunner to be fully-protected by the tank armor but with a very narrow field of vision (-10% to hit).
Bow MG
Like the coaxial MG, the bow machine guns (usually there are two) are in a fixed position in the front hull firing forward. This allows the driver to operate them, though with a very narrow field of vision and they can only be aimed by aiming the whole tank (-20% to hit).
Loose MG
The machine gun does not have a position or even a mounting on the tank.

AFV CREWMEMBER ARMAMENT
Besides the armament listed on the vehicle descriptions, each vehicle had a set of small arms for use by the crewmembers in case they had to bail out of the vehicle under fire. While the type of small arms could be diverse, they normally consisted of the following:

  • 1 submachinegun with 6-10 extra magazines
  • 1 tripod mount for the coaxial machinegun
  • 12-20 fragmentation hand grenades
  • 8-12 anti-tank mines
  • 1 pistol per crewmember with 1-2 extra magazines

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