Chases don't necessarily have to involve combat, but this still seems like a good place to discuss them. The rules for chases between automobiles and other land vehicles is in Land Vehicle Rules. The following deals solely with chases between those on foot or close to that (ie. skiing, bicycling).
To determine how a chase is resolved, follow this procedure:
- The character with the highest DEX goes first, and each character follows according to DEX order.
- Note the distance in MOVE between the pursuer and the pursued.
- Match the DEX scores (or Bicycling or Skiing skills) of the pursuer and pursued on the Resistance Table, and roll against that score.
- Success means that they successfully negotiated any obstacles and the character can either increase or decrease the distance between the pursuer and pursued by their maximum MOVE.
- Failure means that they stumbled over some obstacles and the character can either increase or decrease the distance between the pursuer and pursued by half their maximum MOVE.
- Once the pursuer and pursued are within 8 MOVE of each other, a hand-to-hand attack can be made.
- If the distance between the pursuer and the pursued increases to the point that the pursuer loses line-of-sight, there is a chance that they will lose the trail. The pursuer can attempt to Sneak or Hide, and the pursuer will have to make a Spot Hidden or Listen roll to regain line-of-sight. These distances can vary dramatically, from 3-6 MOVE on city streets to over 50 MOVE on a barren field. Such distances are completely up to the Keeper's judgment and imagination. Remember that 1 MOVE equals a little less than two yards.
A character can move and fire a weapon without affecting how fast they are moving; however, this will affect their aim (see Moving While Firing).